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Portal updated on: October 5th, 2010
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    Samurai Hero

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    WilBer

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    Samurai Hero

    Post by WilBer on Thu Dec 09, 2010 2:38 pm

    Monster (21)

    1x Cyber Dragon
    1x E-Hero Stratos
    3x E-Hero Alius
    2x Honest

    3x Grandmaster of Six Sam
    3x Six Sam Sanji
    2x Six sam Irou
    2x Spirit of six samurai
    2x Hand of Six Samurai
    2x Six Sam Yaichi


    Spell (14)

    3x Six Sam United
    2x Gateway

    1x RoTA
    2x Miracle Fusion

    1x Dark Hole
    1x Reborn
    2x Duality
    2x MST


    Trap (5)
    1x Torrential
    1x Mirror Force
    1x Solemn Judgment
    2x BTH


    well i make it and without synchro or tuners also no stun Very Happy
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    BERKAY

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    Re: Samurai Hero

    Post by BERKAY on Thu Dec 09, 2010 5:23 pm

    I can see a future for this deck. Are you sure about is working?
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    Flameberga

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    Re: Samurai Hero

    Post by Flameberga on Fri Dec 10, 2010 2:41 am

    Max teh Gateway >.<
    and add 2/3 GeminiSpark

    and ofc, idk what's Cydra doing there, kick him out xD,
    if u decided to put spark at 3, u can add either HeroBlast/Chevalier(RotAble)/Endymion(Honestable)

    btw, duality slows SiXam greatly, cant ss GMoSS means cant profit +1 from United/Gateway

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    WilBer

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    Re: Samurai Hero

    Post by WilBer on Fri Dec 10, 2010 6:24 am

    BERKAY wrote:I can see a future for this deck. Are you sure about is working?

    sometime yes but sometime dead draw
    btw what did you mean ?

    @flam : thx but with chavelier and stun it will look like stun , and what should i remove (another than duality and cydra)
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    Flameberga

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    Re: Samurai Hero

    Post by Flameberga on Fri Dec 10, 2010 1:27 pm

    I dont see why chevalier+trapstun = stun deck o.O

    and idk what to take out actually, usually I will suggest to take out honest since it has only 6 targets (without cydra) and ur opponent will not attack zanji if u have another 6sam Razz
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    WilBer

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    Re: Samurai Hero

    Post by WilBer on Tue Dec 14, 2010 2:22 pm

    eh u right Sad but no to honest im in love with him sorry Sad also if i use endymion instead chevalier than its 8 - 9? i need some better s/t lineup btw
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    Tyann

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    Re: Samurai Hero

    Post by Tyann on Tue Dec 14, 2010 4:40 pm

    If this deck named Samurai Hero, so it should be balance between Samurai and Hero....
    Samurai :
    Yaichi = Water >> it can be Zero fodder
    Grand master = Earth >> Gaia
    and the other six samurai was most contain with earth, fire, dark or light... Irou and zanji was off topic here (cus i think its hard to be combined by hero fusion monster), but it can be good for Samurai's deck (united fodder)...
    Why you not to add Future Fusion too?
    Here is my Fix :
    - 2 Duality (i know this card is pretty good, but since this samurai hero will allow u to Special Summon by Swarming, The pot is just like a slow machine that will ban u from special summoning) >> - 2 draw engine
    + 2 Gemini Spark >>> + 2 Draw engine

    -1 BTH (i dont like defend too much)
    + 1 Future Fusion

    - 1 Cydra
    + 1 Yaichi

    Iam just like six samurai united which allow me to draw 2 cards just like pot of greed by easily way^^ its good for u to put it at 3.Very Happy


    Last edited by Tyann on Wed Dec 15, 2010 11:09 am; edited 1 time in total
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    Glovenaut

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    Re: Samurai Hero

    Post by Glovenaut on Wed Dec 15, 2010 2:01 am

    Flameberga wrote:I dont see why chevalier+trapstun = stun deck o.O

    and idk what to take out actually, usually I will suggest to take out honest since it has only 6 targets (without cydra) and ur opponent will not attack zanji if u have another 6sam Razz

    I cant see why not, zanji effect activate only while he attacks.

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