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    Stardust Assault Mode Deck

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    Galactic Clash

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    Stardust Assault Mode Deck

    Post by Galactic Clash on Sun Feb 20, 2011 8:05 pm

    Alright, so. Stardust Assault Mode, think it's working out alright...cards I should take out, put in, tell me I'm a noob? Whatever, doesn't really matter to me.

    Deck List


    Monsters

    2x Stardust Assault Mode
    3x Gravekeeper Spy
    3x Flamvell Magician
    3x Assault Beast
    2x Flamvell Firedog
    2x Psychic Commander
    1x Gravekeeper Descendant
    1x Summoner Monk
    1x Sangan
    1x Level Eater
    1x Blackwing Gale the Whirlwind

    Spells:

    3x Book of Moon
    3x Enemy Controller
    2x Rekindling
    2x Mystical Space Typhoon
    1x Monster Reborn
    1x Assault Teleport
    1x Mind Control
    1x Giant Trunade
    1x Allure of Darkness
    1x Upstart Goblin

    Traps:

    3x Assault Mode Activate

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    LightOfLife

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    Re: Stardust Assault Mode Deck

    Post by LightOfLife on Sun Feb 20, 2011 8:17 pm

    - Upstart goblin ( I think 1 is random )
    - Level eater
    - 2x BOM (new ban list =.=)
    - 3x E controller
    + Startos
    + Mali x2
    + Plague
    + Krebons
    + Destiny draw
    Maybe some instant fusion IDK
    also maybe adding 1 or 2 cyber dragona nd sycnhro for gale ( idk what to remove
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    Galactic Clash

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    Re: Stardust Assault Mode Deck

    Post by Galactic Clash on Sun Feb 20, 2011 8:59 pm

    Alright, alright. Much appreciated. Think I'll try this, do a little playtesting, and all that.
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    Quickstrike1991

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    Re: Stardust Assault Mode Deck

    Post by Quickstrike1991 on Sun Apr 17, 2011 10:49 pm

    I have a friend who uses Stardust assault as his tournament deck. he can get it out on before his next turn. I have not looked through his deck nor am I an expert on Stardust (since I do not like the card), but from what I have seen when he battles my anti-heal deck. he usually opens up with dark resonator + The tricky. That gets you 8 stars for stardust on your first turn, then by setting assault mode activate! you will have Stardust /assault mode on your opponent's turn.

    You can also play around with Instant fusion, he uses that aswell. Get a level 5 fusion monster from the extra deck for the synchro with dark resonator or Blackwing - gale the Whirlwind. I also think you should use more traps, especially to protect yourself from a potential bomb (Jurrac Meteor, Torrential tribute). Using Starlight road would be an excellent idea. Assault teleport may also be a good idea incase you draw them at the beginning, my friend runs x3 of them and teleport has helped him out alot. Even assault counter would be a great idea, with so much removal out there, it may be worth putting it in

    Like Light of life said before, Cyber Dragons may also be a good idea since they are 5 stars and will work with resonators and Gale.

    darkpaladin99

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    Re: Stardust Assault Mode Deck

    Post by darkpaladin99 on Mon Apr 25, 2011 11:02 am

    i love stardust assault decks but i hate the major weakness of it: a simple dd crow would just make the deck look sad or any graveyard removal for that matter. maybe kycoo's could help?? i agree with quickstrike1991 since ur using level eater and gale might as well throw cyber dragon for easier stardust syncs. also i'm not sure about the flamveil setup but it looks pretty good to me hope it works for you.

    -2 books cuz it's limited (cuz it's good)
    -3 enemy controller (cuz it's not gonna give you much advantage)
    -1 upstart (if you want draw power take LightofLife's advice)
    -1 giant trunade (2 mysticals handles the backrow imo)

    +2 starlight road (good card)
    +1 call/wicked rebirth (good to bring back ur stardust for even more protection)
    +2 mystic tomato (for gale, summoner monk, AND being 4 star)
    +2 of some traps or something don't just have 3 assault mode activates
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    DanceJonDance

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    Re: Stardust Assault Mode Deck

    Post by DanceJonDance on Tue Apr 26, 2011 10:31 am

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    Re: Stardust Assault Mode Deck

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