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    Fall of the King Deck

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    DoodleBop

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    Fall of the King Deck

    Post by DoodleBop on Sun Apr 10, 2011 4:57 pm

    I havent tested it yet but i think it shud do ok if you wanna help me test it or have some ideas/fixes feel free to leave you input below ^_^

    Monsters(16)
    3 Oppressed People
    3 People Running About
    3 United Resistance

    3 Emissary of the Afterlife
    1 Morphing Jar
    1 Sangan
    2 Dark Resonator


    Spells(11)
    2 Hand Destruction
    1 Lightning Vortex
    1 Giant Trunade
    1 Mystical Space Typhoon
    2 Enchanted Fitting Room
    1 Swords of Revealing Light
    2 Pot of Avarice
    1 Monster Reborn


    Traps(13)
    2 Birthright
    2 Soul Resurrection
    2 Dark Bribe
    2 Ultimate Offering
    1 Mirror Force
    1 Solemn Judgement
    2 Huge Revolution
    1 The League of Uniform Nomenclature


    Extra(15)
    1 Mist Wurm
    1 Trishula, Dragon of the Ice Barrier
    1 Armory Arm
    1 Ally of Justice Catastor
    1 Black Rose Dragon
    1 Brionac, Dragon of the Ice Barrier
    1 Chaos King Archfiend
    1 Iron Chain Dragon
    1 Lightning Warrior
    1 Magical Android
    1 Stygian Sergeants
    1 Dark End Dragon
    1 Stardust Dragon
    1 Scrap Dragon
    1 Infernity Doom Dragon


    I could definitely use help on the extra deck so pls give any recommendations


    menggoo

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    Re: Fall of the King Deck

    Post by menggoo on Fri Jan 06, 2012 4:39 am

    From Meng:
    its good, i guess. giant trunade is banned right now, and you dont have enough monsters, and too much traps. A good balence is about 50% monster,25% spell and 25% trap. You might get hit a direct attack often so you should include more monsters of add stall cards like scrap iron scarecrow.Also, find better spells than hand destruction.

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