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    Jurrac V1.0


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    Jurrac V1.0

    Post by Quickstrike1991 on Mon Apr 18, 2011 12:52 am

    So, this was the Jurrac deck i was planning on making when Hidden Arsenal 4 comes out on April 19. I have a jurrac Deck right now, but it will be obsolete once the new cards come out. So this is what I got so far. and hey, it may give some more people the initiative to give dinosaurs a try Smile

    Monsters: 20

    X3 Jurrac Guiba
    X3 Jurrac Velo
    X2 Jurrac Herra
    X3 Jurrac Stauriko
    X2 Jurrac Aeolo
    X2 Jurrac Gallim
    X2 Jurrac Protops
    X3 Jurrac Dino

    Magic: 12

    X2 Solidarity
    X2 Burden of the Mighty
    X2 Mystical Space Typhoon
    X1 Giant Trunade
    X2 Shrink
    X1 Book of Moon
    X1 Smashing Ground
    X1 Monster Reborn

    Traps: 8

    X2 Spiritual Fire Art – Kurenai
    X1 Royal Oppression
    X1 Mirror Force
    X1 Call of the Haunted
    X2 Bottomless Trap Hole
    X1 Solemn Judgement

    Extra Deck: 4

    X2 Jurrac Velphito
    X2 Jurrac Giganoto
    X1 Jurrac Meteor


    Why no Fossil Dig?
    well the main reason is because I only own 1 right now lol, another reason is when I am playing the version I have right now I never really needed it. However, when HA-04 comes out it may be put back into the deck for Herra; but the real problem is what I want to take out?

    Spiritual fire art - Kurenai
    I really like this card in a Jurrac deck. It can dish out a surprise finisher later on in the game. Further more, it can be combined with Jurrac Meteor. Since Meteor's ruling only requires it to successfully hit the field to whipe the field of everything you can chain it with this card; thus not only clearing the field but inflicting 2800 direct damage and summoning any tuner you want (like Dino for a direct attack, potentially racking up 4500 damage.

    Royal Oppression
    Royal oppression is a decent enough card in this deck. sure you may not be able to summon a synchro monster with it or use Aeolo effect on the field. the upside is that Oppression will not work on Velo, Guiba, Herra and Stauriko because it misses the timing. possibly giving you a field presence advantage.


    other possibilities
    If a Jurrac deck was revolving around meteor, you could use The Fire art trick above during your main phase. then you Rekindling and get X3 Aeolo from the graveyard. Using their effect to get 3 stronger jurracs and attack for game.


    So thats what I got Comments/Rating/Suggestions are all appreciated....well as long as it is contructive. tongue

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    Re: Jurrac V1.0

    Post by overd0se.KayKay on Mon Apr 18, 2011 6:25 am

    Gotta test this then I can give my opinion x)

      Current date/time is Sat Mar 23, 2019 11:35 am