+5
Flodian
WilBer
IversonSt3
Yuri Bakura
Tsuna Sawada
9 posters
Tsuna SAwada GFX work
Yuri Bakura- Posts : 707
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- Post n°2
Re: Tsuna SAwada GFX work
I like the first, and you can repplace the font with other cool font, it will become better
IversonSt3- Posts : 291
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- Post n°3
Re: Tsuna SAwada GFX work
I like Akiza. O.o
Rose FTW!!
Rose FTW!!
WilBer- Posts : 508
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- Post n°4
Re: Tsuna SAwada GFX work
yah akiza is cute :O
but wtf with her part u make it bigger lol
i like the middle one
but wtf with her part u make it bigger lol
i like the middle one
Flodian- Posts : 648
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- Post n°6
Re: Tsuna SAwada GFX work
Looks good ^_^
My suggestion would be to work on your lighting, since right now all your signature seems to have only basically a monoglare (donno if thats a word), but if you add in some shadow areas it will give your signatures more depth.
My suggestion would be to work on your lighting, since right now all your signature seems to have only basically a monoglare (donno if thats a word), but if you add in some shadow areas it will give your signatures more depth.
WilBer- Posts : 508
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- Post n°7
Re: Tsuna SAwada GFX work
what is monglare ? and yah lighting is cool for ur sigFlodian wrote:Looks good ^_^
My suggestion would be to work on your lighting, since right now all your signature seems to have only basically a monoglare (donno if thats a word), but if you add in some shadow areas it will give your signatures more depth.
CatGirl- Posts : 762
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- Post n°8
Re: Tsuna SAwada GFX work
Nice work Tsuna. I pretty much like your latest sig. Somewhat too much brightness like Flo said.
I'll say for the text color & font: Try choosing a warmer color to blend in like dark orange maybe, and have the font be a [Eras Light ITC.
Other than that, really cool Tsuna.
~
I'll say for the text color & font: Try choosing a warmer color to blend in like dark orange maybe, and have the font be a [Eras Light ITC.
Other than that, really cool Tsuna.
~
Flodian- Posts : 648
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- Post n°9
Re: Tsuna SAwada GFX work
monoglare is a word I made up xDWilliamBerlin wrote:what is monglare ? and yah lighting is cool for ur sigFlodian wrote:Looks good ^_^
My suggestion would be to work on your lighting, since right now all your signature seems to have only basically a monoglare (donno if thats a word), but if you add in some shadow areas it will give your signatures more depth.
Basically its like singular type of lights.
iDuelist- Posts : 21
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- Post n°10
Re: Tsuna SAwada GFX work
Nice Sig. I like the 1st and the last ,, Keeeeep Going
BERKAY- Posts : 1134
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- Post n°12
Re: Tsuna SAwada GFX work
woahhh Tsuna ur pretty nice O_o meh, dunno where is the cyber tech academy. but use this main banner on there 8.9/10 your fonts is good but not matching with banner theme.
Flodian- Posts : 648
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- Post n°14
Re: Tsuna SAwada GFX work
That is quite a few pieces of art xD Good work
Suggestions:
First and foremost, I suggest more quality than quantity approach. It's much better to have a few really good pieces of art then 100+ average pieces of art.
Now for the pokemon sigs, I take it that the renders are game sprites, for these types of miniture renders the technique of making signatures is drastically different than that of normal sized renders. Since you have to work a lot harder on highlighting your game sprite. Right now since there is so much going on at the background, it is really hard to focus on your render.
As for your cyber sigs, they are really really bright. I would use the curves function and tone that down.
ps. that is a hell lot of C4Ds xD Try to do with less. If you keep on depending on C4Ds your true artist skills will never grow.
Suggestions:
First and foremost, I suggest more quality than quantity approach. It's much better to have a few really good pieces of art then 100+ average pieces of art.
Now for the pokemon sigs, I take it that the renders are game sprites, for these types of miniture renders the technique of making signatures is drastically different than that of normal sized renders. Since you have to work a lot harder on highlighting your game sprite. Right now since there is so much going on at the background, it is really hard to focus on your render.
As for your cyber sigs, they are really really bright. I would use the curves function and tone that down.
ps. that is a hell lot of C4Ds xD Try to do with less. If you keep on depending on C4Ds your true artist skills will never grow.
Tsuna Sawada- Posts : 34
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- Post n°15
Re: Tsuna SAwada GFX work
Flodian wrote:That is quite a few pieces of art xD Good work
Suggestions:
First and foremost, I suggest more quality than quantity approach. It's much better to have a few really good pieces of art then 100+ average pieces of art.
Now for the pokemon sigs, I take it that the renders are game sprites, for these types of miniture renders the technique of making signatures is drastically different than that of normal sized renders. Since you have to work a lot harder on highlighting your game sprite. Right now since there is so much going on at the background, it is really hard to focus on your render.
As for your cyber sigs, they are really really bright. I would use the curves function and tone that down.
ps. that is a hell lot of C4Ds xD Try to do with less. If you keep on depending on C4Ds your true artist skills will never grow.
Well the problem is .. XD this is what i know only, so right now i cant seem to find some tuts that r easy for me to follow and stick to otherwise i have to go back and forth, back and forth and back and forth, which i hate
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Flodian- Posts : 648
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- Post n°16
Re: Tsuna SAwada GFX work
I see the problem, maybe try to spend more time learning then.
Btw, really really work on those lights xD that yugi sigs hurts my eyes (not that its ugly but its sooo bright)
Btw, really really work on those lights xD that yugi sigs hurts my eyes (not that its ugly but its sooo bright)
Tsuna Sawada- Posts : 34
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- Post n°20
Re: Tsuna SAwada GFX work
Sry for 4th post
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Myst- Posts : 148
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- Post n°21
Re: Tsuna SAwada GFX work
Well congratz for your Fortune Lady Dark & Fire signature(i hadn't seen em before) and also Blaziken's and Scyther's are nice too xD.
Keep up xD!
Keep up xD!
Tsuna Sawada- Posts : 34
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- Post n°22
Re: Tsuna SAwada GFX work
Well time to bring this back to the dead, i got new ones
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BERKAY- Posts : 1134
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- Post n°23
Re: Tsuna SAwada GFX work
Welcome back. In first one, Light Source is really bad. Also left side is really empty. Second's left is same. Everything look over colored also. Third look over sharpened. But your fonts are really good. You may write here which fonts you used.
Tsuna Sawada- Posts : 34
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- Post n°24
Re: Tsuna SAwada GFX work
BERKAY wrote:Welcome back. In first one, Light Source is really bad. Also left side is really empty. Second's left is same. Everything look over colored also. Third look over sharpened. But your fonts are really good. You may write here which fonts you used.
Thanx BERKAY, havent seen ya in awhile.. Anyways.. ya i kinda regreted putting a light source on there. The fonts i used? well lets see.. AR Julian, AR Decode and BN Machine.
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Used a House M.D Font
Last edited by Tsuna Sawada on Thu Nov 11, 2010 5:28 pm; edited 1 time in total
BERKAY- Posts : 1134
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- Post n°25
Re: Tsuna SAwada GFX work
If only you used a clipping mask in this work. Render's eyes at right side. Anyway it's better work. But only your C4D is bad or you couldn't use it this time. Thanks for fonts by the way.
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