While getting my academy up and running, a friend posted a "How To" for a Hero deck. It's long, but he is the best I've ever seen with a Hero deck. I figured I would post his work on here, with his permission of course lol So here it is
Sup people! Stratos Here! The Master of Heroes has arrived to teach/explain how to make an EHero Deck thats *almost* as good as mine! YAY!
Monsters to use:
Avian
Sparkman
Bubbleman
Burstinatrix
Clayman
Heat
Voltic
Woodsman
Stratos
Ocean
Bladedge
Necroshade
Wildheart
Prisma
Captain Gold (optional, but good none the less) (Optional, but HIGHLY recommended)
Lady Heat (optional, but good none the less)
knopse (optional, but good none the less)
Neos (optional, but good none the less) (Note: this is E-Hero Neos I'm talking about, not Allius!)
Poison Rose (optional, but not strongly recommend anyway)
Support Monsters to use:
King of the Swamp (If you don't use this or at least SOME form of fuse.sub. monster, then just leave this post now)
Wroughtweiler (optional, but good none the less)
Card Trooper (optional, but good none the less)
Field Commander Rahz (optional, but good none the less)
---------------------------------------------------------------------------------------------------------------
Monsters that you SHOULD NOT USE:
Maurading Captain
Command Knight
Giant Rat
Lightsworns
(IF you use these, then your not building EHeros, you gone for BIG CITY or Lil' City)
Blackwings
Elemental Hero Neos Allius (UNLESS Your going for the Neo-Spacian build, then he's okay)*
Hero Kid
---------------------------------------------------------------------------------------------------------------
Spell cards you should use:
Polymerization
Miracle Fusion
Future Fusion
Monster Reincarnation (optional, but good none the less)
Skyscraper
Skyscraper 2 - Hero City (optional, but good none the less)(STRONGLY RECOMMENDED though)
E-Emergency Call (recommend use at 3, but in some builds using only 2 works fine)
Reinforcements of the Army (optional, but good none the less) (really only use if you run 2 E's.)
Fifth Hope
Hero's Bond (optional, but good none the less)
R - Righteous Justice (optional, but good none the less)(Only use this if you don't have acess to Stratos)
Fusion Gate (optional, but good none the less)
Super Polymerization (optional, but good none the less)
Rose Bud (Only use if your using poison rose)
Staples (EX: Mystical Space Typhoon, Heavy Storm, Lightning Vortex)
---------------------------------------------------------------------------------------------------------------
Spell Cards you SHOULD NOT use:
O - Oversoul (Only really good in Neos Spacian builds to revive allius and Neos)
H - Heated Heart
HERO FLASH! (Only use this in a NEO-SPACE deck that revolves around this card)
Fake Hero (Neo Spacian support, useless in a regular build)
Hero Mask (UNLESS you can't get a prisma, then feel free to use this)
Revoke Fusion (don't get me started on how pointless this stupid card is...)
Instant Fusion
Burst Return
Bubble Illusion
Bubble Shuffle
Spark Blaster
Cycylone Boomerang
Feather Shot
Hero Heart
---------------------------------------------------------------------------------------------------------------
Trap Cards you should use:**
Call of the Haunted
Solemn Judgment
Mirror Force
DNA Transplant (use this to change attributes of your monsters to more easily summon AZ, Gaia, Great Tornado and the Shining)
Hero Signal (I strongly don't recommend this card, but some builds have managed to use it at the right times, so I'll leave this one up to you guys)
Hero Blast! (optional, but good none the less)
Hero Spirit (optional, but good none the less)
Hero Barrier (optional, but good none the less)(Only use this if you don't own Negate Attack or Mirror Force or Threatening Roar, if you have those, use them instead)
Staples (EX: Bottomless, Torrential Tribute, Royal Oppression)
---------------------------------------------------------------------------------------------------------------
Trap Cards you SHOULD NOT use:
Kid Guard
Clay Charge
Terra Firma Gravity
Edge Hammer
Feather Wind
Elemental Recharge
Change of Hero - Reflector Ray
Mirror Gate
Hero Counterattack
Miracle Kids
---------------------------------------------------------------------------------------------------------------
Recommended Fusion Monsters: (In order of importance)
Elemental Hero Shining Flare Wingman (Deck's Ace)
Elemental Hero Gaia (Takes care of "Problem" Monsters, easy to summon)
Elemental Hero Absolute Zero (Beatstick, wipes the field when he leaves the field)
Elemental Hero Plasma Vice (Takes care of heavy attackers, pierces)
Elemental Hero Electrum (restores your removed from play zone to 0, beatstick)
Elemental Hero Tempest (protects your monsters from battle destruction)
Elemental Hero Flame Wingman (smaller beatstick)
Elemental Hero Terra Firma (Heavy Hitter, some consider it an Ace)
Elemental Hero WIldedge (stops swarming)
Elemental Hero DarkBright (pierces, removes 1 "problem" monster, combo with prisma)***
Elemental Hero Wild Wingman (Clears backrow, excellent early game wall)***
Elemental Hero Steam Healer (restores life points)
Elemental Hero Rampart Blaster (Attacks directly and acts as a wall)
---------------------------------------------------------------------------------------------------------------
Other good fusion monster options: (in no particular order)
Elemental Hero Necroid Shaman (gets rid of one "problem" monster, replaces with a weaker one)
Elemental Hero Thunder Giant (weaker version of plasma vice's second effect basically)
Elemenal Hero Shining Pheonix Enforcer (can't be destoryed by battle, heavy beatstick)
Elemental Hero Mudballman (E Hero deck's best wall, and even has a decent ATK)
---------------------------------------------------------------------------------------------------------------
Fusions to avoid:
Elemental Hero Marineer
Elemental Hero Pheonix Enforcer
Neos Fusions (Remember, this is NOT a Neos Deck! > )
Evil Hero Fusions (This is not an Evil Hero deck either!)
---------------------------------------------------------------------------------------------------------------
Hope this helps ya'll when you consider building an E-Hero deck!
---------------------------------------------------------------------------------------------------------------
*: Neos Allius can be considered when E-Hero the Shining is released, as he requires light monsters to fusion summon him. Even then, only run 1 of him at that.
**: The E-Hero Fusions really take the place of the common traps and some spells with their powerfull abilities. I STRONGLY suggest keeping a low number of traps, in favor of using more fusion spells and at least 2 of the mentioned usable field spells. (I have included next to the recommended fusions their functions.)(EX: Plasma Vice, if used properly, does the job that a trap hole or even bottomless does in other decks)
***: Fusion combos:
DarkBright: the prisma combo is to reveal darkbright, send Necroshade to the grave, then use necroshade next turn to summon bladedge or Neos from your hand easily, if prisma was already on the field, then this turn you get a free LV. 7-8 Hero!
Wild Wingman: Mostly used to clean your opponents backrow of possible bottomless, mirror force, etc., but early on in the game his overlooked 2300 DEF can really come in handy as an easy to summon defensive wall.
Remember, this is his opinion. It's not necessarily true, but all of it is pretty accurate to the truth Hope his knowledge helps you with this sometimes difficult deck to create
Sup people! Stratos Here! The Master of Heroes has arrived to teach/explain how to make an EHero Deck thats *almost* as good as mine! YAY!
Monsters to use:
Avian
Sparkman
Bubbleman
Burstinatrix
Clayman
Heat
Voltic
Woodsman
Stratos
Ocean
Bladedge
Necroshade
Wildheart
Prisma
Captain Gold (optional, but good none the less) (Optional, but HIGHLY recommended)
Lady Heat (optional, but good none the less)
knopse (optional, but good none the less)
Neos (optional, but good none the less) (Note: this is E-Hero Neos I'm talking about, not Allius!)
Poison Rose (optional, but not strongly recommend anyway)
Support Monsters to use:
King of the Swamp (If you don't use this or at least SOME form of fuse.sub. monster, then just leave this post now)
Wroughtweiler (optional, but good none the less)
Card Trooper (optional, but good none the less)
Field Commander Rahz (optional, but good none the less)
---------------------------------------------------------------------------------------------------------------
Monsters that you SHOULD NOT USE:
Maurading Captain
Command Knight
Giant Rat
Lightsworns
(IF you use these, then your not building EHeros, you gone for BIG CITY or Lil' City)
Blackwings
Elemental Hero Neos Allius (UNLESS Your going for the Neo-Spacian build, then he's okay)*
Hero Kid
---------------------------------------------------------------------------------------------------------------
Spell cards you should use:
Polymerization
Miracle Fusion
Future Fusion
Monster Reincarnation (optional, but good none the less)
Skyscraper
Skyscraper 2 - Hero City (optional, but good none the less)(STRONGLY RECOMMENDED though)
E-Emergency Call (recommend use at 3, but in some builds using only 2 works fine)
Reinforcements of the Army (optional, but good none the less) (really only use if you run 2 E's.)
Fifth Hope
Hero's Bond (optional, but good none the less)
R - Righteous Justice (optional, but good none the less)(Only use this if you don't have acess to Stratos)
Fusion Gate (optional, but good none the less)
Super Polymerization (optional, but good none the less)
Rose Bud (Only use if your using poison rose)
Staples (EX: Mystical Space Typhoon, Heavy Storm, Lightning Vortex)
---------------------------------------------------------------------------------------------------------------
Spell Cards you SHOULD NOT use:
O - Oversoul (Only really good in Neos Spacian builds to revive allius and Neos)
H - Heated Heart
HERO FLASH! (Only use this in a NEO-SPACE deck that revolves around this card)
Fake Hero (Neo Spacian support, useless in a regular build)
Hero Mask (UNLESS you can't get a prisma, then feel free to use this)
Revoke Fusion (don't get me started on how pointless this stupid card is...)
Instant Fusion
Burst Return
Bubble Illusion
Bubble Shuffle
Spark Blaster
Cycylone Boomerang
Feather Shot
Hero Heart
---------------------------------------------------------------------------------------------------------------
Trap Cards you should use:**
Call of the Haunted
Solemn Judgment
Mirror Force
DNA Transplant (use this to change attributes of your monsters to more easily summon AZ, Gaia, Great Tornado and the Shining)
Hero Signal (I strongly don't recommend this card, but some builds have managed to use it at the right times, so I'll leave this one up to you guys)
Hero Blast! (optional, but good none the less)
Hero Spirit (optional, but good none the less)
Hero Barrier (optional, but good none the less)(Only use this if you don't own Negate Attack or Mirror Force or Threatening Roar, if you have those, use them instead)
Staples (EX: Bottomless, Torrential Tribute, Royal Oppression)
---------------------------------------------------------------------------------------------------------------
Trap Cards you SHOULD NOT use:
Kid Guard
Clay Charge
Terra Firma Gravity
Edge Hammer
Feather Wind
Elemental Recharge
Change of Hero - Reflector Ray
Mirror Gate
Hero Counterattack
Miracle Kids
---------------------------------------------------------------------------------------------------------------
Recommended Fusion Monsters: (In order of importance)
Elemental Hero Shining Flare Wingman (Deck's Ace)
Elemental Hero Gaia (Takes care of "Problem" Monsters, easy to summon)
Elemental Hero Absolute Zero (Beatstick, wipes the field when he leaves the field)
Elemental Hero Plasma Vice (Takes care of heavy attackers, pierces)
Elemental Hero Electrum (restores your removed from play zone to 0, beatstick)
Elemental Hero Tempest (protects your monsters from battle destruction)
Elemental Hero Flame Wingman (smaller beatstick)
Elemental Hero Terra Firma (Heavy Hitter, some consider it an Ace)
Elemental Hero WIldedge (stops swarming)
Elemental Hero DarkBright (pierces, removes 1 "problem" monster, combo with prisma)***
Elemental Hero Wild Wingman (Clears backrow, excellent early game wall)***
Elemental Hero Steam Healer (restores life points)
Elemental Hero Rampart Blaster (Attacks directly and acts as a wall)
---------------------------------------------------------------------------------------------------------------
Other good fusion monster options: (in no particular order)
Elemental Hero Necroid Shaman (gets rid of one "problem" monster, replaces with a weaker one)
Elemental Hero Thunder Giant (weaker version of plasma vice's second effect basically)
Elemenal Hero Shining Pheonix Enforcer (can't be destoryed by battle, heavy beatstick)
Elemental Hero Mudballman (E Hero deck's best wall, and even has a decent ATK)
---------------------------------------------------------------------------------------------------------------
Fusions to avoid:
Elemental Hero Marineer
Elemental Hero Pheonix Enforcer
Neos Fusions (Remember, this is NOT a Neos Deck! > )
Evil Hero Fusions (This is not an Evil Hero deck either!)
---------------------------------------------------------------------------------------------------------------
Hope this helps ya'll when you consider building an E-Hero deck!
---------------------------------------------------------------------------------------------------------------
*: Neos Allius can be considered when E-Hero the Shining is released, as he requires light monsters to fusion summon him. Even then, only run 1 of him at that.
**: The E-Hero Fusions really take the place of the common traps and some spells with their powerfull abilities. I STRONGLY suggest keeping a low number of traps, in favor of using more fusion spells and at least 2 of the mentioned usable field spells. (I have included next to the recommended fusions their functions.)(EX: Plasma Vice, if used properly, does the job that a trap hole or even bottomless does in other decks)
***: Fusion combos:
DarkBright: the prisma combo is to reveal darkbright, send Necroshade to the grave, then use necroshade next turn to summon bladedge or Neos from your hand easily, if prisma was already on the field, then this turn you get a free LV. 7-8 Hero!
Wild Wingman: Mostly used to clean your opponents backrow of possible bottomless, mirror force, etc., but early on in the game his overlooked 2300 DEF can really come in handy as an easy to summon defensive wall.
Remember, this is his opinion. It's not necessarily true, but all of it is pretty accurate to the truth Hope his knowledge helps you with this sometimes difficult deck to create