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Portal updated on: October 5th, 2010
TDA's Bounty Hunter's Lounge: Week 13 Bounties!

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Chrono
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kanzaki
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    More to come "True Six Samurai"

    kanzaki
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    Post by kanzaki Wed Oct 20, 2010 3:56 am

    Mention earlier in Machine Emperor Infinity thread. Konami thinks we are no longer kids playing card game looking at the cool monsters image, and decided to pop up more about their tradition of "Samurai"

    In the up coming pack "Storm of Ragnarok" The 2nd wave of Six samurai with brand new upgraded independent + dependent effects coming up, OMG samurai become a tier -1000 @_@ not losing to Saber anymore >.> less speak. Look at them your self

    1.True Six Samurai - Mizuho:
    More to come "True Six Samurai" True_Six_Samurai_-_Mizuho_Preview
    Spoiler:

    comments: Dude!, a younger brother of "hand" with the ability to special summon itself??WTF???

    2.True Six Samurai - Shinai:
    More to come "True Six Samurai" True_Six_Samurai_-_Shinai_Preview
    Spoiler:

    comment: DUDE! a WATER six samurai, with the mandatory effect of adding ss from grave???WTF !! created for "Hand" and "Mizuho" and "Miracle Fusion" ZERO FTW!!!

    3.True Six Samurai - Enishi:
    More to come "True Six Samurai" 2010101813525148f
    Spoiler:

    comments: ... speechless, opp's turn, Stardust or w/e monster big beat stick, atk !!! then you say "wait, check grave...ah 2 brothers => back to extra deck please" -> scoop

    4.True Six Samurai - Kageki:
    More to come "True Six Samurai" True_Six_Samurai_-_Kageki
    Spoiler:

    comment: WTF...? a 1700 atk monster that does not scared of BTH...summon this, shinai -> mizuho-> grandmaster -> kizan...5 monsters on the field ??? IS THIS BW OR SABER ????WTF is goin on!!

    5.True Six Samurai - Kizan:
    More to come "True Six Samurai" 400px-True_Six_Samurai_-_Kizan
    Spoiler:

    comments: OMG, another grandmaster ???i m speechless as seeing more and more OTK meta + in the future...

    6.Kagemusha of the Six Samurai:
    More to come "True Six Samurai" Kagemusha_of_The_Six_Samurai_Preview
    Spoiler:

    comment: decent effect, but check it dude! it is a freaken TUNER!!! tuner for six samurai?? u will see why.

    7.Shien's Yoriko:
    More to come "True Six Samurai" Shien_no_Yoriko
    Spoiler:

    comments: decent effect, with the combination of being tuner is a broken one. and guess what you can One For One it!!

    8.True Six Samurai - Shien:
    More to come "True Six Samurai" True_Six_Samurai_-_Shien_Preview
    Spoiler:

    comments: broken effect + being the first Six Samurai Synchro ever!!



    ~~~~~~~Reference:yugioh.wikia~~~~~~~
    BERKAY
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    Post by BERKAY Wed Oct 20, 2010 11:56 am

    You are totally right about comments. They are really broken. KONAMI knows how they accept theirselves again later ban lists. xD
    Yuri Bakura
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    Post by Yuri Bakura Wed Oct 20, 2010 1:22 pm

    they will hit the banlist with machine emperor, they are too broken ~
    BERKAY
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    Post by BERKAY Wed Oct 20, 2010 1:54 pm

    I wonder next ban lists. There are so broken new cards and I really don't know which decks will match with those cards.
    vem123
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    Post by vem123 Wed Oct 20, 2010 2:08 pm

    Turning samurai into sabers = gay Sad
    Nico Robin
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    Post by Nico Robin Wed Oct 20, 2010 3:03 pm

    I think Konami is trying to compensate overpowered cards by giving more overpowered cards to counter them D:

    Geez, wtf... negate S/T? You better have a Solemn FD when that guy comes out.
    Tyann
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    Post by Tyann Wed Oct 20, 2010 4:07 pm

    I didnt imagine yet, Those samurai will be TRULY strong in the next day ... It will become another Quick Summon Archtype beside BW and Saber ( Hate Those 2 >.< )...... But i like Mizuha and Shinnai effect, Those monster like fallin Love each Other just like Inti and Quilla which i like...Very Happy
    e^ipi+1=0
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    Post by e^ipi+1=0 Wed Oct 20, 2010 5:07 pm

    meh...Sick Samurai.
    yugioh keep getting less controllable everytime new archtype comes.
    Lunchbox
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    Post by Lunchbox Wed Oct 20, 2010 5:36 pm

    Great find.

    They seem a little broken but I kinda like them xp.

    - Lunchbox
    BliTz
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    Post by BliTz Wed Oct 20, 2010 8:53 pm

    Holy @#$! these guys are going to be the new meta if it comes out in TCG.
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    Post by kanzaki Thu Oct 21, 2010 12:42 am

    LOLz, Since they are posted in the preview megazine, and OCG is going to release them. I doubt TCG will change any of their effect, coz they are all the same except TCG is a bit late and with more broken (TCG Exclusive CARDS)* <-- just more and more support for samurai .-.

    Conclusion: future yuioh: you cant kill your opp this turn, you die the next turn XD.

    conclusion 2: I can tell a series of traps/spell that activate in graveyard are going to come out Smile <--- there have been examples for them such "skill skull,..."
    Chrono
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    Post by Chrono Thu Oct 21, 2010 1:07 am

    GOD DAMN!! What the HELL is Konami thinking?

    The next few packs are COMPLETELY full of game changing cards with broken effects! I think Konami should do something about this card game its getting out of hand!

    Either ban most of the INCREDIBLY game changing cards that are in the Meta right now. No matter how many of you argue against this there are STILL cards in this game that can completely change the outcome of the match with just 1 card.

    And these new cards are just going to make that worse. I suggest Konami SERIOUSLY takes into question the status of this game and do a complete overhaul of the ban list. And if they can't do that then change some rules around to make some of these cards not so incredibly broken. Maybe double your Life Points?

    Cause the next few formats look like they are gonna be all about Special Summoning and Negating/Destroying your opponents cards up the Wazoo.. All over again..

    Reminds me of the terrible days of DSF OTK... Or Cyber End/Twin OTK with Cyber Stein...

    The days when First Turn Kills were the norm.. And happened more often than you can say BULL SHIT!

    I actually quit playing Yugioh with real cards about the same time Cyber Twin/End OTK with Cyber Stein became the norm.. It was just too TOO RETARDED for my tastes.... Losing on first turn to a 16000 Attack Cyber End with megamorph and limiter removal was just too broken...


    The point I am trying to make is THIS GAME NEEDS TO CHANGE! AND FAST!

    Otherwise it wont be a game anymore.. It will just be a race to who could pull off the most broken combos the fastest.. And wont be about skill anymore and strictly the luck of the draw...
    FinasLionheart
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    Post by FinasLionheart Thu Oct 21, 2010 1:35 am

    I sense Gateway of the Six being limited (remind me of Black Whirlwind) 3>
    Lucci
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    Post by Lucci Thu Oct 21, 2010 3:06 am

    Yeah, I really dont see what they're doing with broken effects like these.

    However, I know now that I'm making a new Six Samurai deck!
    Chrono
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    Post by Chrono Thu Oct 21, 2010 3:24 am

    Ok a good example of how a SINGLE card can change the momentum in your favor eventually giving you the win.

    This example is from a match today also..

    So I was testing some changes with my Fenrir Control deck I had 2 Face up Hydrogeddons and a face up Magical Android. My opponent had no cards on there field. I had a face down Mystical Space Typhoon.

    Its my turn my opponent has 5200 LP and I am still at full I attack direct hoping for game I attack first with Magical Android He special summons Gorz from his hand...

    And for the next 3 turns he ends up winning because I never drew a way to kill his gorz and he managed to get back on his feat and get a Stardust Dragon on the field.

    Gorz is just one of MANY cards that can change the entire outcome of the round... By themselves alone!
    FinasLionheart
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    Post by FinasLionheart Thu Oct 21, 2010 10:25 am

    ^Personally, I like that kind of a game, surprise factor is what makes Yugioh interesting to me (: Then again, I'm a new player, so I don't know much about the game years ago Razz

    Back to topic, unlike Gottom E-Call, Double-Edged Sword Technique is a free-to-use 2 monsters revival from the Grave. Not used too much b4 because of its drawback. But now that we can tune the Sams, do you think it should be run at 3?
    Chrono
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    Post by Chrono Thu Oct 21, 2010 10:38 am

    I dunno about 3 but maybe 2 AT LEAST 1...

    The only drawback I see with it now is the fact that it is a trap card...

    Thats not good..

    However I am no expert on Sams HELL.. I have only built one Sam deck in my entire life I dropped it just because I didn't like them and they weren't fun to me.
    chris9999
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    Post by chris9999 Tue Oct 26, 2010 1:18 pm

    at first look true samurais seems too broken but at a second look i don't really think that they are gonna be of any help (well some of them not all).

    first of all they got synchros witch makes six samurais unstable

    secondly they lose the ability to adapt to every situation witch is the biggest weapon of six samurais

    i think that we are gonna see true samurais decks with only grandmaster, spirit and shogun from the current archetype and that's gonna be a fail
    Stef
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    Post by Stef Tue Oct 26, 2010 1:47 pm

    I'm going to say one thing :

    Kageki + Kagemusha :3

    Also, did anyone notice Kagemusha has 1800 defense?

    And last but not least :

    Quote from True Six Samurai Enishi's effect :
    "This effect can also be activated during your opponent's turn."

    O.o

    I'll have to try this when they come out Razz

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